Pf2e long jump. Monk Stance. Pf2e long jump

 
 Monk StancePf2e long jump  Furthermore, since your previous jump gives you momentum, you can use High Jump or Long

0. The Leap basic action is used for High Jump and Long Jump. Cleric: Close enough to the PF1e Version. Heightened (3rd) The range becomes touch, the target changes to one touched creature, and the duration. Quick Jump Feat 1. A full list of every possible action is overwhelming and not particularly helpful. 0. The spells that can be cast from a staff are listed. I was running PF1 and was about 6 months away from the current campaign ending and started to look into 5e and that's when I found the old PF2e playtest and after giving it a short run with my internal playtesters (my wife and my youngest son) I decided to make the jump over to PF2e (this was a month before it launched). Ive done some really deep dives on the system, even the keywords to handedness to damage die of different weapon categories can be explained and mapped out. com LONG JUMP ATHLETICS SKILL ACTION You Stride, then make a horizontal Leap and attempt an Athletics check to increase the length of your jump. Quick Jump Feat 1. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Either way, each foot you clear on the jump costs a foot of movement. 0. Use it to build or modify encounters. Rocco Giusto April 3, 2023 The Athletics Skill The Athletics Skill represents a character’s ability to perform several physically demanding tasks like Swimming, Climbing,. When you long jump, you jump 3 times the distance set by the DC. 499 4. Getting into Pathfinder has just made me sad. General Skill. If you didn’t Stride at least 10 feet,. Shadowborn. Quick Jump decreases Long Jump to one action, but it forgoes the Stride which is normally part of Long Jump. So thanks to Quick Jump, you use 1 action to Long Jump. Barbarians can cause earthquakes and rage so hard they turn into dragons. ago. Ranziel. The DC of the check is equal to 5 plus the total distance in feet you’re attempting to move during your Leap (so Leaping 20 feet would require a DC 25 check). I mentioned, reach weapons threaten adjacent squares now, a huge buff for reach weapons in PF2E. Deadly d10: greater striking rune major striking rune rapier greater striking rune. You lengthen your stride beyond what should be possible. As you point out, comparisons with other editions are easy as PF2e significantly builds and varies from a PF1e 3. That's 100ft of movement for a single action, that ignores any ground hazard, and you can do it 3 times a round. Triple the distance you Long Jump (so you could jump 60 feet on a successful DC 20 check). If barbarian gets double slice, his average damage in 2 strikes 14. Teleport yourself and any items you're wearing and holding from your current space to a clear space you can see that's in dim light or darkness and within range. Cloud Jump. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). You take a careful, short jump. 1. Spell 1. 2. General Skill. When you are enfeebled, you take a status penalty equal to the condition value to Strength-based rolls and DCs, including Strength-based melee attack rolls, Strength-based damage rolls, and Athletics checks. Abomination Vaults seem the most popular as it is 1-10 and set in one location. Cloud Jump Feat15. Watches and Surprise Attacks Source Core Rulebook pg. View all held items. Question: I'll come out and say it. ) and do a high jump off of it to make up those extra 2 feet for impressive landing. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). Each full 24-hour period a character spends resting during downtime allows them to recover double what they would for an 8-hour rest (as listed on page 499). See page 455 for more about reach. This typically uses Society if you’re in a settlement or Survival if you’re in the wild. No - I don't agree with the rules. The implication being that you can leap 60 feat for a single Long Jump. 241) READY [CONCENTRATE] Choose an action you can perform and a trigger for that action. If you really want to go down the path of converting a 5e module, something to really keep in mind is that 5e and PF2e have vastly different levels of balance between levels. foundryvtt / pf2e. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. Also "Powerful Leap" has an impact on any Leap you make, even if you do not use the Long Jump action to Leap (e. 13m in 1935, a distance that was not exceeded until 1960. In some cases, you might Track in an encounter. Author Wanderer's Guide. A set of full plate is only 30 GP! Even spyglasses, notorious wastes of money, have been brought down a peg or two: the best version in the Core book is only 80 GP. PF2E takes place about 10,000 years after a calamity called Earthfall, where a massive meteor shower sank continents and built new ones. You can use your momentum from a jump to propel yourself off a wall. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more). Source Core Rulebook pg. 160 4. Last Update: August 19, 2019 19:36. (See the "in depth action rules" sidebar on CRB 461). If you do, you. It should take 12. PF2e Persistent Damage automates the persistent damage rules (automatically rolls the check at the end of your turn and rolls the damage, if any) Non-PF2e specific modules Quick Insert THE best module for FoundryVTT, allows you to quickly search for rules, items, actors, spells, feats, etc. low AC and high HP, plus a single special ability. Jump has the Move tag, meaning that its movement provokes attacks of opportunity in the same way that Stride would. Gotta Go Fast: The Fastest Possible PF2e Build. Source Core Rulebook pg. Also they can use the basic reaction to grab a ledge to catch themselves if they miss by only 5. But your math re: Long Jumps is accurate. Alright let's get to it, it's just a bind for long jumps aka crouch and jump at the same time, which gives you an additional 1 unit jump height. Learn how to use the Long Jump action in Pathfinder 2nd Edition, a two-action that lets you Stride and attempt an Athletics check to increase the length of your jump. The bind itself: alias +jumpy "+duck; +jump; -forward; -back" alias -jumpy "-duck. High Jump modifies the Leap action, so the base jump height is 3 feet. Standing up ends the prone condition. • 4 yr. View all adventuring gear. com LONG JUMP ATHLETICS SKILL ACTION You Stride, then make a horizontal Leap and attempt an Athletics check to increase the. 75 base. I had some questions for y'all: Our DM gave us gold to purchase items for level 15 character progression. 67. For example, the 35-40 feet they travels on a long jump (with all the relevant skills) let them move 7-8 squares with an action. When calculating the damage you take from falling, don’t count any. When you Activate the major blast boots to High Jump, you can increase the vertical distance of your High Jump by up to 80 feet. The Leap basic action is used for High Jump and Long Jump. true. Quick jump lets you spend one fewer. Fighter: Close enough to the PF1e Version, and given the mechanical differences is arguably better. Our table either uses 5e terminology (short rest/long rest) or a modified version of PF2e terminology (rest/camp). As others have said, mechabically may be better to use tumble through if they have good actobatics, otherwise High jump, which gives you fairly little height honestly, requiring a crit (an athletics roll of 40) to get 5 feet high and 10 feet across to vlear a medium creature. Action economy. Combat in 2e is amazing compared to PF1 and D&D 5e, there really is just too much to go over. 2. 40 feet. Players learning pf2e are usually unsure just what they can do in combat besides the basics. It takes around 8 severe or 12 moderate encounters to level up, and the players should also be recieving accomplishment xp for various things, so honestly about 8-10 encounters should level you up. When you Long Jump or High Jump, you can also. And if you fail then you only Leap 10 feet instead. However, you maximum long jump distance is 80+25=105 feet. Near as I can tell, the only way to keep sneak attack progression and shadow jump is a shadow jumper's tunic. Flying Kick distance moved = Stride + horizontal leap. Press J to jump to the feed. The goal is to present bite sized rules and tips for Pathfinder 2e as an introduction to new adventurers. Climbing normally takes 2 hands, so jumping can save you like 2 actions of sheathing your weapon and shield. If you take any damage from a fall, you land prone. I’ve been a following of this subreddit since PF2e’s release and have since garnered a reputation here for posting overly verbose analyses of the game’s design and common discussions that crop up in the community, such as spellcasting. There is also an amazing module for importing assets from Paizo modules/APs that aren't sold officially yet. Wall Jump Feat 7 General Skill. Sign In; Cart . Heightened (6th) At the end of your turn, you can attempt a DC 30 Acrobatics check to find purchase in midair. Bob Beamon flew out to a world record 8. At least I can easily jump from 1,5 meters, but have no chance of jumping to 0,75 meters. Source Core Rulebook pg. The DC of the Athletics check is equal to the total distance in feet you’re attempting to move during your Leap (so you’d need to succeed at a DC 20 check to Leap 20 feet). 3 we have implemented @Damage. Swim [one-action] You propel yourself through water. All responses make sense, thanks! I’m trying desperately to reconcile Kyra’s bulk rating vis a vis. If you focus on a character description opposed to a class description it goes really smooth. I'm looking for another RPG game system on Foundry (cost doesn't matter) that has:- A Character Builder/Sheet as good as PF2e A Beginner Box Set to teach the rules as good as PF2e5e master trying to jump into PF2e - How about unbalanced Action Economy. The two most important factors in the long jump are speed and elevation. Turn on the Advanced Rule Element UI under System settings (in v10 this might be on by default). Source Core Rulebook pg. If you spend another action, you increase that maximum distance to 185 feet which lets you fully benefit from the tripled distance of cloud jump. A vertical one. +2 Invisible. Mechanically speaking: flat bonuses to distance only apply to the Leap Action and High Jump and instead lower the DC for Long Jump. Generally, even a moderate encounter will carry the chance of someone being reduced to zero HP and gaining the Dying condition. Wolf, Crane, Dragon, Rain of Embers, Jellyfish → If you stop being unarmored you end the stance. This can be trivially increased to 40 feet by level 3 with the Fleet and Nimble Elf feats. In this mode, time is divided into rounds, each of which is 6 seconds of time in the game world. Additionally, for 1 minute, the major blast boots. The "catch" is that some people don't like the added complexity of the game. 4. 565 4. The teleportation circle normally goes only in one direction, though you can double the Cost to make the teleportation work in both directions. When asking for a list of actions, the answers they find are often too narrow or too broad. Player Builds. , with 1-2 short rests sprinkled throughout, in order to provide an appropriate level of challenge, assuming the players and GM both play at about the same strategic level. Leap allows you to jump 3 feet upwards or 5 feet horizontally. Oh, and you can wall jump better than Mario, because you can high jump as one action and high jump up to your speed + 5*. The bind itself: alias +jumpy "+duck; +jump; -forward; -back" alias -jumpy "-duck. run-jump-run I am totally fine. If you land on a creature, that creature must attempt a DC 15 Reflex save. You jump 30 feet in any direction without touching the ground. You jump 30 feet in any direction without touching the ground. Requirements Your Speed is at least 10 feet. A magical staff is an indispensable accessory for an elite spellcaster. Invisible. g. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Requirements You are in a square that contains a narrow surface, uneven ground, or another similar feature. Prerequisites legendary in Athletics. 264 4. You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed. Compelling the grabber to move with a spell or shoving it away from the victim, both would have that effect. I take Cloud Jump as two abilities. You lengthen your stride beyond what should be possible. Yesterday, I finally decided "ya know, I really should actually give PF2e a proper shot" and bought the humble bundle that's still going to snag the beginner's box. For example: Dancing Leaf would add 5 feet to the Leap Action making it 15 (20 for 30+) feet or 8 feet Vertically. 6. The long jump, as we know it today, has been part of the Olympics since the first Games in 1896. So it is a little on the confusing side since it is written in a different section, but Long Jump and High Jump use Leap as a subordinate action. This one's a fair bit of a doozy, and there's a lot to say. The Barbarian Sudden Leap feat (PF2C p92) doesn't state number of actions as a cost of usage, which in my interpretation indicate it refers to the Athletics skill action Long Jump. It's worded as such: Your unparalleled athletic skill allows you to jump impossible distances. That's why Cloud Jump let's you use multiple actions on a Jump, in case your extended distance would exceed your speed. This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. Let's call this the jumping rule. Legendary existence of a long-lost noble heir, secret doctrines of a religion Subsist (Untrained) Source Core Rulebook pg. In most calm water, you succeed at the action without needing to attempt a check. Saying that a PF2e character could skip class feats entirely and still succeed is 100% true. You determine how far you're wanting to leap and that is the DC. You take a careful, short jump. New issue. Alright let's get to it, it's just a bind for long jumps aka crouch and jump at the same time, which gives you an additional 1 unit jump height. Search Clear. A possible way to get both intimidation factor and alchemical tricks without archetyping into fighter and alchemy could possibly be to take hobgoblin as your ancestry and choose Alchemical Scholar at first giving you some formulae. You gain 2 actions, each of which must be used to Leap, Stand, Step, or Stride. ABP and PWL are two separate things. Additionally it is used for offensive maneuvers in combat such as Disarm, Grapple, Shove, and Trip as well as defensively in the form of Escape. The Activate an Item activity for these items includes a mix of the listed activation components, but. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. The strength of your fist flows from your mind and spirit. Monk Stance. Quick Jump decreases Long Jump to one action, but it forgoes the Stride which is normally part of Long Jump. 0. 5e it's being there for such a long time, that people actually forgot how Bonus Actions, Concentration, How Many Spells I can cast in a turn and other mechanics aren't actually that simple and straightforward to understand. e. 2. Identify and recognize spell. It's supposed to be the limit of not being able to Leap farther than your Speed. Diseases and poisons are types of afflictions, as are curses and radiation. When you High Jump, use the calculation for a Long Jump but don’t triple the distance. Game Master. The DC of the Athletics check is equal to the total distance in feet you’re attempting to move during your Leap (so you’d need to succeed at a DC 20 check to Leap 20 feet). View all intelligent items. 400. (usually used for kz it doesn't makes sense in deathmatch, casual, pug servers). At the midpoint of the jump, you attain a vertical height equal to one-quarter of the horizontal distance. "Tall" and "long" refer to body types, not not different types of reach or whatever. So i get with a long jump you can set the DC to allow yourself to jump up to double your speed. If the character has Prepared spellcasting, the player may choose a spell slot to expend to gain extra charges equal to the level of the spell slot. Characters alone are all Feats. I and my entire group started the transfer to PF2e from 5e about a couple of weeks ago. We went from 5E to PF2e recently, had the first PF2 session last weekend. • 17 days ago. The tagline of PF2e is “come on in, try anything and everything, it’s all balanced. 500 4. This feels really off to me, but is there perhaps some way in which a +1 bonus is more important in PF2E than, say, 5E? From the system it looks like the opposite is true, like +1 is less important than in 5E, because PF2E doesn't appear to use a "bounded accuracy" model. 3+3+2=8<9 from animal form. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). I take Cloud Jump as two abilities. Precise senses other than sight ignore the invisible condition. Source Core Rulebook pg. A long jump is a horizontal jump, made across a gap like a chasm or stream. Prerequisite(s) trained in Athletics. If it was a bomb, the alchemist takes damage from the bomb, and any. While in Crane Stance, reduce the DC for High Jump and Long Jump by 5, and when you Leap, you can move an additional 5 feet horizontally or 2 feet vertically. Basically, the rules (of most RPGs, PF2 included) are clearly wrong in this. High Jump modifies the Leap action, so the base jump height is 3 feet. Oct 9, 2019, 12:13 pm Pathfinder Lost Omens, Rulebook Subscriber CRB wrote: Jump [one-action] somatic Your legs surge with strength, ready to leap high and far. Action economy. 461 4. upvotes. You can keep merging messages as long as the module find one appropriate. Powerful Leap increases the base vertical Leap to 5 feet; you can use the 2-action Springing Leap to double that, then Wall Jump (one action) for an extra 5. Pathbuilder app is amazing for help in character building. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. pf2e tools: pf2e, pf2e-ability, pf2e-action,. Watching the 2 perception stream of age of ashes has helped me learn the game a lot. Mountain → Same as above or fly (or make an high/long jump if your GM accept it) Peafowl stance → Sheathe your sword (or drop it) In detail, your stance (Monastic archer), require this: Requirements: You are unarmored and wielding a. The men’s event has seen some long-standing world records by US jumpers. 73. All other creatures are completely unaware of your actions, can't speak, and can't use any actions that would be triggered by your movement. It lasts for as long as you remain in the stance. 0. Whenever you’re affected by a condition, its effects last until the condition’s stated duration ends, the condition is removed, or terms dictated in the condition itself cause it to end. Nearing 1 year on my PF2e campaign, and a lot of the issues are growing pains from learning 2e and unlearning 5e. #189, new favorites feature, theme adjustment, spell tables, and more! r/Pathfinder2e • Mummy's Mask Conversion to PF2e; including loot, monsters, traps, and more! (Complete). Lets look at this claim, The Athletic skill says under Leap: The Leap basic action is used for High Jump and Long Jump. Actions. The men’s event has seen some long-standing world records by US jumpers. When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the distance you can jump horizontally by 5 feet. HIGH JUMP. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. And if you fail then you only Leap 10 feet instead. People come to pf2e talking about getting rules wrong still after 6 months. . Third: PF2e, in particular, has to be cognizant of the fact that commercial products from Paizo are now being built on the back of our system. Long Jump. You lengthen your stride beyond what should be possible. 0. That doesn’t sound like a lot, but the important part is that this is a Skill Feat, which is unusual for Archetype feats, which is almost exclusively. (usually used for kz it doesn't makes sense in deathmatch, casual, pug servers). This will replenish the number of charges back to the default (equal to highest spell slot available). Powerful Leap: High/Long Jump explicitly include Leap as part of it. Pull requests. The downside is that they start playing back in 2019 with the Pathfinder 2 Playtest, where some rules are a bit different. I’d recommend just using the normal progression at first, but if you find the rate of advancement too fast for your long term plans, you can go to the slow advancement (making it 1200 xp/lvl IIRC). However if you've been playing 1e for a long time then it may not be needed if you're fine where you are. Prerequisites expert in Athletics. Start with the beginners box for the best intro to PF2e amd go from there but tone down the encounters just a little and don't forget that the players are supposed to heal to almost full inbetween encounters. Monster. It works like Grappling normally does, except you go against their Dex instead of Strength. However, you maximum long jump distance is 80+25=105 feet. The standing long jump, also known as the standing broad jump, is an athletics event. This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. His Speed is 25 + 10 from Longstrider = 35. Even when players like the combat encounters in the long run they will miss the other aspects of the game. The rules below apply regardless of which mode you’re. 32. Take the action economy for instance. PF2e] Firebrands, Pathfinder #189, new favorites feature, theme adjustment, spell tables, and more!. 0. Bottom line, it is DM Fiat, but nothing can come into play until the Long Jump is greater than 40 feet: "This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. You're physically weakened. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. Cloud Jump Feat 15. It's still an impressive jump, but characters with lower speed will benefit more from the "extra action" benefit of cloud jump. With the only types of actions being actions, free actions, and reactions, making decisions about what to do can become much easier <3. It's not really clear though. When you long jump, you jump 3 times the distance set by the DC. The syntax for a simple damage roll. Bulk. So the answer is 3 feet. See Falling for the basic rules for falling. If you didn't Stride at least 10 feet, you automatically fail your check. , so picking a gakgung over a shortbow is sacrificing the damage for no reason. The GM determines the item randomly. If you use the high jump you can increase your jump height by 5 feet (requires a 10ft running start and a DC 30 athletics check). This is my first PF2E game, but I’ve been playing first edition a while. General: Skill: general. Me and my group just migrated from pf1e. Quick Jump distance moded = horizontal leap. r/Pathfinder2e • Is PF2e too hard, or am I dumb? r/Pathfinder2e • 5e master trying to jump. When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. Overall that will come to around 2-4 encounters per sessions so around 2-4 sessions per level. Most characters gain skill feats at 2nd level and every 2 levels thereafter. Inline rolls like this are useful for non-damage rolls. Heightened (3rd) The range becomes touch, the target changes to one touched creature, and the duration becomes 1. Hey PF2e guys! I'm a long time forever GM for a crowd of casual players, and a constant Play-by-Post player/GM with a long history with PF1e, Shadowrun, and many other systems. You can do 3 things every turn. Stance: You enter the stance of a crane, holding your arms in an imitation of a crane’s wings and using flowing, defensive motions. You can transport your familiar with this spell, but if shadow jump would bring any other creature with you—even. Pity that most games have ended long before level 11! Campaigns that go on for years are not really that common, basically. SmallTime: Good for quickly adjusting the time of day to another point in time, and synching it to certain maps. You spend actions on the Flying Kick activity, not the subordinate action jumps or strikes, those are free with the Flying Kick. General Skill. The PF2e project has been getting a lot of questions on "What modules should I use". Spending time on watch also interrupts sleep, so a. Guns & Gears pg. 0. You have to be able to stride at least 10 feet prior to the jump in order for it to succeed. Beginner Box ; Rulebooks . That said, in most cases I suspect you're only going to see this used as part of Long Jump to extend by 5 feet. This ranged weapon is less effective at close distances. Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment). Pathbuilder app is amazing for help in character building. Enfeebled always includes a value. Let's take a moment to look at the controversial Long Jump section. Prerequisite(s) Acrobat Dedication. Movement assumes a 5-foot grid. Meanwhile, pf2e combats are almost always 3+ sometimes up to 8-10 rounds of combat. A remove curse spell can counteract a geas on an unwilling creature, in addition to powerful magic such as a wish spell. It was an Olympic event until 1912. I absolutely adore the system! Coming from almost 7 years DMing 5e, PF2E is a breath of fresh air. Every round, each participant takes a turn in an established order. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. When you make a standing long jump, you can leap only half that distance. If you fail the check by less than 5, you don’t clear the distance, but you can make a DC 15 Reflex. But you'll want to jump horizontally much more often than vertially and for that, Assurance + Quick Jump is indeed better. 0. Prerequisites trained in Athletics. 1. I have to assume that this is intended. Half your diagonal square is occupied by a hard barrier. Long/High jump are Athletics Actions, sure (extremely niche ones, but yes), but why is the pinnacle of this skill essentially a mobility buff? It just seems a little out of place honestly. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. It is one of three standing variants of track and field jumping events, which also include the standing high jump and standing triple jump . and at 18 or above, ability boosts only raise it by one so you can't hit above 22 naturally, afaik. View Cart; Help; Pathfinder . We went from 5E to PF2e recently, had the first PF2 session last weekend. 2. Typ0r8r • 3 yr. 0. Running High jump gets you up 3+Strength Modifier; Standing High Jump gets you up (3+Str Mod)/2; Strength (Athletics) check to jump a bit higher than. Leap and long jump are both in the rules. Skills are used to perform all. For two actions, you stride and then make a horizontal leap. If you mean "should I use the leap action when my player wants to leap, or the long jump action when they want to jump farther?" then my answer is "yes, definitely. View all censer. The difference between a 5e goblin and zombie is that the goblin has high AC and low HP vs. The most important traits: Reach, Trip are still there but you can go for P instead of B, which sometimes may be great. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite. And finally thanks to Powerful Leap, you can add 5 feet to the distance. A torch sheds bright light in a 20-foot radius (and dim light to the next 20 feet) for 1 hour. Coincidentally, I've also been playing Baldur's Gate 3 for the last couple months. Clumsy. 463 4. This is a more versatile way of handling inline rolls. PF2e Rules - Basic and Specialty Basic Actions Basic Actions Aid (Reaction). Triple the distance you Long Jump (so you could jump 60 feet on a successful DC 20 check).